Was finally working on a tutorial for my website on setting up a demo in LibGDX, desktop and android versions.
Downloaded the new versions of everything, and installed with defaults. Desktop version worked, android version wouldn't find the game class, although only after compiling onto the device.
The android version would work on my old project.... Changed my old project into a barebones- everything exactly the same, still wouldn't work. The only difference at the end was just the Java version, changed it, and everything started working fine.
Summary:
LibGDX Desktop, Java 1.7=works
LibGDX Desktop, Java 1.7+Android=Does not work
LibGDX Desktop Java 1.6+Android=works
So using Java 1.7 doesn't even allow hello world to run correctly on android.
Just in case anyone else spends half a day widdling down there old projects to find what is wrong
