Video Introduction to libgdx

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Video Introduction to libgdx

Postby mzechner » Tue Jan 18, 2011 7:30 pm

Hi,

watch this please, it guides you through the process of setting up a libgdx application.

http://libgdx.badlogicgames.com/getstarted.html

Enjoy.
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Re: Video Introduction to libgdx

Postby loneboat » Wed May 25, 2011 3:53 pm

Thanks for the tutorial - helped me get started! Also, I just finished the book and enjoyed it thoroughly.

Side note though - I was a bit put off by the repeated use of the term "fuck" in the video. In America the word "fuck" is generally considered extremely offensive, and I had to turn it off because my 5-year-old was in the room. Seemed a little weird to have to send my kid out of the room so I can watch a tutorial about a game library... :shock:

Anyway, I understand opinions on this will vary. I'm still incredibly grateful for all the hard work that has gone into this framework. Thanks again for everything!
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Re: Video Introduction to libgdx

Postby mzechner » Thu May 26, 2011 9:29 am

In good old Europe we are a bit more relaxed about the use of words. After all, they are just words. I'll take it into account when i do another video.
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Re: Video Introduction to libgdx

Postby brokenjava » Sat Aug 27, 2011 3:16 pm

After watching that video i thought to myself holy fuck thats a real peson. o wait did i just hear that yep hes lighting a cigarette. this isnt a formal dinner party its coding for fuck sakes. and yes kids can be a problem.
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Re: Video Introduction to libgdx

Postby mbazos » Wed Jan 04, 2012 3:43 am

brokenjava wrote:After watching that video i thought to myself holy fuck thats a real peson. o wait did i just hear that yep hes lighting a cigarette. this isnt a formal dinner party its coding for fuck sakes. and yes kids can be a problem.


The wording isn't that bad considering 54 seconds into the video there is a file called "gaybunnyporn.rar" in the download folder, but besides that it was a good crash coarse to get up and running quickly.
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Re: Video Introduction to libgdx

Postby mzechner » Thu Jan 05, 2012 12:11 am

In good old Europe we are a bit more relaxed about our gay bunny porn. After all, it's just gay bunny porn. I'll take it into account when i do another video.
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Re: Video Introduction to libgdx

Postby KJohn » Sat Jan 14, 2012 4:50 pm

Great video, love the little "easter eggs" throughout.
Slight problem running this. Got the nightly build (last night), have latest Eclipse Indigo (installed just a couple weeks ago), Win7 Pro x64, JDK 1.7, jre7.
Followed everything you did to a 'T', the desktop app works just fine, but the Android app does not. I get the following error when it tries to install the apk to the emulator:
"Could not find class 'com.awesome.SuperAwesomeExample', referenced from method com.awesome.SuperAwesomeActivity.onCreate"
"FATAL EXCEPTION: main"
"java.lang.NoClassDefFoundError: com.awesome.SuperAwesomeExample"
"at com.awesome.SuperAwesomeActivity.onCreate(SuperAwesomeActivity.java:13)"

I went through a bunch of different options in the Project properties to ensure the superawesome project was referenced correctly, its part of the build, tried messing with the build order too, cleaned the projects (I have auto-build checked so its rebuilt on run), re-ran numerous times, still same error.

Thoughts?
I will move on to the other game tutorials, but figured this should be working especially if its a 'begining tutorial'. Thanks!
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Re: Video Introduction to libgdx

Postby kalle_h » Sat Jan 14, 2012 9:56 pm

Try with JRE6 that should fix it. I have heard lots of odd behaviour relating to JRE7.
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Re: Video Introduction to libgdx

Postby mzechner » Tue Jan 17, 2012 1:25 am

Jah, Java 1.7 plus Android seem to be a bit at odds at the moment. Have your compiler for both projects target Java 1.6, that should solve it.
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Re: Video Introduction to libgdx

Postby KJohn » Sat Jan 21, 2012 6:04 am

Ah, ok, thanks. Will get 1.6 installed and let ya know.
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