I created the attached nine patch image and wish to use it in libgdx. It's supposed to scale to look like a tic tac toe board. What makes this nine patch different is that there isn't a single solid black line at the top. Instead there are three separate scalable regions. Does libgdx even support multiple scalable regions of nine patches? I tried using the new texture packer as well, but it didn't help. Any suggestions?
EDIT:
For some reason it wouldn't let me upload the attachment so here is a link to it:
https://docs.google.com/open?id=0ByoN8j ... lVnSVVsSFE
