Android revenues

Anything about development not directly related to libgdx, e.g. OpenGL, Android APIs etc.

Re: Android revenues

Postby wmdAndrew » Tue Nov 22, 2011 7:49 pm

We started making our own framework for over a year. Our game All Mighty RTS is built on that framework. Unless you're a OpenGL guru I wouldn't recommend going down that path :) Use libGDX. I would estimate it would take us about 1/4 of the time to make All Mighty RTS over again in libGDX. The end product would have much better performance though :) (we debate doing this)

You do have to put in some physics (at least for 3D), but collisions are set up for you.
Did you find my post helpful? If you want to help me in return please download and provide feedback for Scrap Metal Mech Feedback can be posted on our Scrap Metal Mech Show Case thread
wmdAndrew
 
Posts: 65
Joined: Tue Aug 23, 2011 11:55 pm

Re: Android revenues

Postby Magnesus » Wed Nov 23, 2011 8:42 am

How do you publish to AppChina and App Store Connect - is there English version or do you use translator (or maybe know Mandarin?)?
Magnesus
 
Posts: 960
Joined: Sun Sep 25, 2011 3:50 pm

Re: Android revenues

Postby Saurav » Wed Nov 23, 2011 3:45 pm

I use Chrome, which can translate the website in-line. I would consider it impossible without it. I started out trying it with Firefox, with one tab opened on Google Translate, copy-pasting everything - that gets very tedious very quickly :)
Saurav
 
Posts: 623
Joined: Sun Feb 27, 2011 7:59 pm

Re: Android revenues

Postby wmdAndrew » Wed Nov 23, 2011 4:34 pm

if you google 'appchina' there is a 'translate' link under the main link.This runs it through google translate in any browser I believe :)

http://translate.google.com/translate?hl=en&sl=zh-CN&u=http://www.appchina.com/&ei=ox_NTp_lHoG0iQLssrSLDA&sa=X&oi=translate&ct=result&resnum=1&ved=0CCkQ7gEwAA&prev=/search%3Fq%3Dappchina%26hl%3Den%26biw%3D1440%26bih%3D761%26prmd%3Dimvns

never published there so I can't tell you much more
Did you find my post helpful? If you want to help me in return please download and provide feedback for Scrap Metal Mech Feedback can be posted on our Scrap Metal Mech Show Case thread
wmdAndrew
 
Posts: 65
Joined: Tue Aug 23, 2011 11:55 pm

Re: Android revenues

Postby Magnesus » Wed Nov 23, 2011 9:05 pm

Thanks. I'll try it next week. Alternative markets seem to increase my admob revenue a little (but maybe it's just a coincidence).
Magnesus
 
Posts: 960
Joined: Sun Sep 25, 2011 3:50 pm

Re: Android revenues

Postby Magnesus » Fri Dec 02, 2011 7:01 am

I still have problem with AppChina. They say I should "Re-upload the package" - why and how? It's a really frustrating market I have to say. Had anyone this problem with appchina?
Magnesus
 
Posts: 960
Joined: Sun Sep 25, 2011 3:50 pm

Re: Android revenues

Postby tamizzh » Fri Dec 02, 2011 10:29 am

I guess have some interesting figures ,

My first game "Bubbly Fish" a free game supported by ads use to make around $1 per day. I have unpublish Bubbly Fish .
My second game "Grenadier" , I released two versions of it an Ad-Supported version and a Pro version which is same as the lite version minus the Ads.

I released Grenadier (both versions) on June 14th 2011,with 20 levels, currently the game has 48 levels.
Here are the details of how the game is doing

Grenadier :
Download Count : 250k+
Average Market rating : 4.21
Average Revenue : $650-700 per month ( Using Ads ,I've tried Admob and Inmobi... found InMobi works best in terms of revenue even though the fill rate is low)

Grenadier Pro:
Download Count : 1K+
Market rating : 4.15
Average Revenue : $150 per month
tamizzh
 
Posts: 14
Joined: Wed May 11, 2011 3:19 am

Re: Android revenues

Postby Magnesus » Fri Dec 02, 2011 10:49 am

Nice. I get only $50-60 with my three games (Spider Solitaire makes $45, Memory Owl HD makes 10$, Marble Lines HD only $1 but it's new and unpolished) right now. It helps a little though (I have my own company and every penny counts).

Could you share how did you advertise Grenadier?
Magnesus
 
Posts: 960
Joined: Sun Sep 25, 2011 3:50 pm

Re: Android revenues

Postby tamizzh » Fri Dec 02, 2011 3:13 pm

Hi magnesus ,
I dint do any advertising for grenadier. I think I just got lucky. :-)
Grenadier was listed "trending apps" for a week ,that boosted the download count
Last edited by tamizzh on Fri Dec 02, 2011 3:31 pm, edited 1 time in total.
tamizzh
 
Posts: 14
Joined: Wed May 11, 2011 3:19 am

Re: Android revenues

Postby Saurav » Fri Dec 02, 2011 3:29 pm

Those are excellent numbers. Bus Jumper is at around 80k downloads, averaging $40-80 a month. For the paid version, I'm lucky if I get 2 sales a month :)
Saurav
 
Posts: 623
Joined: Sun Feb 27, 2011 7:59 pm

PreviousNext

Return to General Development

Who is online

Users browsing this forum: No registered users and 1 guest