by BurningHand » Thu Jun 14, 2012 5:22 am
Random status update incoming...
I've completed an early version of my new TileMap implementation. It includes: a basic data structure that is similar to but not exactly the Tiled format; a SpriteBatch-based renderer, and a SpriteCache-based renderer, both compatible with GLES1 or GLES2; Json format, optionally compressed using LZMA, loadable on Android, Desktop and GWT backends; dynamic map edits (because of the way the renderers work - tiles can be changed on the fly).
To do: finish up the implementation of objects and tilesets, write a loader/converter for the Tiled format, make a chunking renderer (like the current renderer included in LibGDX), javadocs.
Future: Implement animated tiles.
I'd still be interested to bounce ideas, by the way.