I wrote a wave based psuedo-2D shooter with an RPG upgrade aspect to it. I said "psuedo" because I use a Perspective Camera to bring in enemies and use it for screen transitions. The project/paper part is done, but now I want to get it ready for the Marketplace. Currently the graphics are rendered using the OpenGL primitive GL_LINES and setting vertices and indices to a Mesh. This works pretty well with the type of the game, but I feel the way I render the UI and gameplay needs to be revamped. I am using OpenGL 1.0 and should be stated that this is my first introduction into OpenGL and game development.
The images below show an example of the graphical style for gameplay and menu.
Here is what I have been looking into to improve my game:
- Scene2D for improved UI capabilities. (Definitely going to do this one)
- Use OpenGL 2.0 and shaders to produce a blur or glowing effect
- Use Blender or my brain to improve the UI and dynamic objects in the game.
ie. Octagon enemies could be cool looking 3D shapes
- Ditch the style completely and use textures.
I am looking for some recommendations to improve the graphics of the game. Any help you guys could give would be greatly appreciated.