Ping - A game using only particles

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Ping - A game using only particles

Postby Lomelin » Fri Aug 08, 2014 12:31 pm

Hi all !

I just wanted to present my latest game, called Ping. I suppose that just by looking at the gif you will understand what it's about :

Image

Image

You can find the game here : https://play.google.com/store/apps/deta ... ulien.ping

I've found that this is surprisingly fun :) I hope you will too !
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Re: Ping - A game using only particles

Postby Driant » Fri Aug 08, 2014 2:52 pm

Visuals look cool, but I found it a bit hard to play on first try. Maybe needs some practice.
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Re: Ping - A game using only particles

Postby evilentity » Fri Aug 08, 2014 4:45 pm

Some simple explanation would be great at start, like tap to go up or something. You like them particles dont you.
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Re: Ping - A game using only particles

Postby Lomelin » Fri Aug 08, 2014 6:46 pm

I really do yeah :D

It's way easier for me to code particles than to draw something

Thanks for the feedback, you're right about the explanation of course
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Re: Ping - A game using only particles

Postby muddycrow » Wed Sep 24, 2014 5:24 am

Hi Lomelin,

That's really cool, tho its quite easy to die!

For us noobs out there any tips on creating a particle game like yours? are you using 2d or 3d particles? I tried looking at the wiki but I don't quite get how you create particles on the fly?
https://github.com/libgdx/libgdx/wiki/3 ... le-Effects
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Re: Ping - A game using only particles

Postby evilentity » Fri Sep 26, 2014 10:21 am

They are 2d particles. In one of the other topics about his games, perhapcs blocus, he wrote nice overview how he did the particles.
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Re: Ping - A game using only particles

Postby Lomelin » Fri Sep 26, 2014 11:30 am

Thanks :)

You can see a small insight here : http://www.indiedb.com/games/blocus in the comments section

One thing to add : some particles have their lifespan tied to the fps. The more fps you have, the longer they will stay on screen.

That's useful to overcome one problem : You're a 60fps and have several explosions or other things happening at the same frame. So you generate a lot of particles, but at the next frame, all those particles will be too much to handle. So you quickly sweep the dust under the carpet
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