
Intended special features of this backend:
- Render to multiple Canvases using independent ApplicationListeners
- Add and remove Canvases on the fly
- Put the Canvases where you want them (same window or separate ones)
- Use your own window or let the Backend handle creation (the usual, set by default)
It is based on the LWJGL backend and I used the libGDX structure for the java packages. I hope this makes it easy and obvious to use for anyone who is familiar with libGDX. SWT is not included for download size reasons (would be 100+MB download for the usual platforms). The source contains Eclipse projects where just the classpaths have to be set correctly. Also it is based of todays SVN version (rev. 3330).
TODO:
- Test

It's not tested well so far. I just got it to work properly today. I used the two provided samples for development, expect nothing else anytime soon. I release this now to hopefully get some constructive feedback. We'll see where this leads us ...
happy coding

Changelog:
v0.3
- updated to current SVN revision (rev. 3330)
v0.2
- added SWTInput to handle Mouse and Keyboard input
v0.1
- initial release (SWTApplication & SWTOpenGLCanvas)