Sippolo wrote:kalle_h wrote:http://dl.dropbox.com/u/10960490/bloom.jar
Damn I am feeling stypid. I did't active texture_2d that is't problem usually becouse its active on defaul in most case but spriteBatch does disable it's after batch end. Thanks for awesome bug report. That should be fixed for now.
It was not that awesome really, just wanted to try this pretty contribution![]()
Thank YOU for all your effort!
Unfortunately, the same snippet as before, shows again a black screen all the time
Just out of testing curiosity, I tried commenting either the bloom.render() instruction or the bloom.capture() instruction, and in both cases it still shows just a black screen all the time.
Also, I've tried rendering some fonts and some lights (with box2dlights) AFTER the bloom.render(), and very strangely the text is not displayed, but the lights are.
It looks like the bloom took out all the texture rendering.
Box2dlights and bloom lib wont work very well together. Both use fbo:s and do some blurring so there is almoust nothing to gain using bloom lib same time with box2dlights.
If you give minimal test case where black screen occur I can test it and try to find bugs.
