Graphics' quality on different screen resolutions

Talk about graphics, 3D models, nice sprite sheets, music, sound effects and anything related to the presentation of your game (not code :)).

Graphics' quality on different screen resolutions

Postby antonino8819 » Thu Sep 28, 2017 2:22 pm

Hi guys,
I've developed a game using LibGDX and the Overlp2D editor. I've built the scene of my game with the 800x480 resolution.
Now, graphics appears good on my Galaxy Ace 4 (smartphone with 800x480 resolution) but images and fonts are blurred on Tablet.
Can you tell me which is the procedure to make the graphics of my game be good also on Tablets (and in general on any other device?).

Thanks so much for your time.
Bye,
Anthony.
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Re: Graphics' quality on different screen resolutions

Postby Magnesus » Fri Sep 29, 2017 9:56 am

You should provide higher resolution assets for devices with higher resolution. 800x480 is very uncommon nowadays, I would suggest targeting at least 720p with 2.5k if you want the game to look very good on high ends. You can swap assets depending on resolution - not sure how to do that in Overlap2d loader, but it should be easy.
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Re: Graphics' quality on different screen resolutions

Postby freshfish » Thu Oct 26, 2017 9:06 am

nice post.the developing game using the graphics is really supper.thank you for sharing this information.
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