I think the method create(TextureData data) should not be called in the construct method, the reasons is that if I set an assetmanager for texture, then i hope the texture to be loaded in assetmanager in another thread, not right now, also I newed a Texture but not use it , then we don't need create it actually.
I also got a question:
I have lots of textures or texture-atlas, and i want to load them using assetmanager, but I can't get the reference of the texture or texture-atlas until it is loaded, whether there is another way to achieve this ?
I am developing an android game, and using libgdx, it is a nice game engine, thank you all
