Hi,
I'm making a tile based game that will require certain tiles to be animated, and I may also need the ability to add/remove tiles. From what I understand this isn't possible with the included tiled library, is there a way I can get it to work with TiledMapRenderer without too much work?
If not, and I need to write a new tile engine with animation, am I best not using a camera and re-drawing the viewable area each frame? Or should I perhaps draw the entire static portion of the map (most of it) using TiledMapRenderer, then see if any animated tiles are in view, and if so draw over that tile accordingly?
Thanks.
