I've created a font using BMFont (Simply because I need there to be no anti-aliasing), although I don't think this is relevant, I can't seem to get the characters to be spaced properly. My game uses pixel tripling, and the characters are spaced 2 pixels apart (Rendering, of course, as 6 pixels). I was hoping to get them to be single spaced (3 pixels), but even with all of the spacing in the bitmap font set to 0, nothing happens. Playing around, I changed the spacing and padding to various values and they seem to actually have no effect on how libGDX renders text.
Does anyone know how to change the spacing of characters?
Last edited by Thyme Cypher
on Thu Jun 28, 2012 2:40 am, edited 1 time in total.