Android Game Development Wiki
From Android Game Development Wiki
Welcome
Welcome to the Android game development Wiki! This is a Wiki designed to document and archive all tips, tricks, glitches and bugs that you'll battle against while developing games for Android.
The Wiki is split up into multiple sections you can see below. Each section discusses peculiarities of specific areas of Android like Dalvik, OpenGL ES, device glitches and bugs and so on.
In the spirit of a Wiki you are welcome to contribute to this Wiki and share your knowledge with others. You can contribute anonymously by passing a captcha text on edits or register an account and not get bothered with typing in words on each edit. If you chose to contribute make sure that you:
- Create a new page for each little tidbit you contribute
- Describe in detail the bug, glitch or tip you have
- Preferably add sample code, images and so on to illustrate your contribution
- If you include code attach the complete source of a runnable example if possible to the page. It will get included in the Android Game Development Wiki Samples project over at [1]
- Add a link to the page as a list item in one of the sections below
Following this four simple rules should ensure a minimal amount of quality and ease navigation and search on the Wiki. For formatting help you can consult the Editing Help Page. We also installed a syntax highlighting module. Information on how to apply syntax highlighting to code in your page can be found on Syntax Highlighting Help Page. You can also embed videos from sites like YouTube as explained on the Video Emebeding Help Page.
As mentioned earlier, some of the code examples found in this Wiki might be included in the Android Game Development Wiki Samples, an Android project hosted on Google Code. If you send me a nice e-mail to contact@badlogicgames.com i will include your running sample in the project. Contributions welcome! You can download the last release of the samples from this link or via the QR code below:
Dalvik, Runtime Libraries & JNI |
2D Graphics API
|
Audio
|
OpenGL ES |
Input |
Devices and Chipsets |
Miscellaneous |
External Resources |
