libGDX 1.6.4 released

libGDX 1.6.4

[1.6.4]
- TextField cursor and selection size changed. https://github.com/libgdx/libgdx/commit/2a830dea348948d2a37bd8f6338af2023fec9b09
- FreeTypeFontGenerator setting to improve shadows and borders.
- ScrollPane scrolls smoothly when the scrolled area is much larger than the scrollbars.
- TexturePacker sorts page regions by name.
- GlyphLayout text wrapping changed to not trim whitespace. https://github.com/libgdx/libgdx/commit/ee42693da067da7c5ddd747f051c1423d262cb96
- Fixed BitmapFont computing space width incorrectly when padding is used and no space glyph is in the font.
- Fixed TextArea cursor and selection drawing positions.
- Fixed ActorGestureListener pan and zoom when the actor is rotated or scaled.
- Fixed TextField for non-pixel display.
- Allow ellipsis string to be set on Label.
- AssetManager gets hook for handling loading failure.
- TextField now fires a ChangeEvent when the text change. Can be cancelled too!
- Added tooltips to scene2d.ui.
- Updated to RoboVM 1.5

Update your project as usual. Also update your RoboVM Eclipse or IntelliJ IDEA plugin to 1.5.0!. Finally, we at RoboVM have released RoboVM Studio for Mac OS X. Give it a try, it’s a super integrated way to do cross-platform apps :)

Happy Coding!

libGDX 1.6.2 released

libGDX 1.6.2

An another release. Here are the CHANGES:

[1.6.2]
- API Change: TiledMapImageLayer now uses floats instead of ints for positioning
- API Change: Added GLFrameBuffer and FrameBufferCubemap: Framebuffer now extends GLFramebuffer, see #2933
- Updated to RoboVM 1.3.0

Update your project as usual. Also update your RoboVM Eclipse or IntelliJ IDEA plugin to 1.3.0!.

Speaking of RoboVM, we now implemented tree shaking. This makes your app a lot smaller. It also means that compile times are a lot faster now, so iteration times are lower! Go check out the RoboVM 1.3 release blog post.

Happy Coding!