Posted on April 19, 2013, 7:35 pm, by Mario, under
Uncategorized.
Here’s the uncut log of our conversation with Carols, one of the GSoC organizers. gsocbot 21:28 carols: Next in line is badlogic1 with notice ‘libgdx https://code.google.com/p/libgdx/wiki/GoogleSummerOfCode2013′ 21:28 mode (+v badlogic1) by scorche|sh 21:28 mode (-v Talad) by scorche badlogic1 21:28 hi carols! scorche: please also +v bach and Xoppa as well carols 21:28 libgdx 21:28 [...]
Posted on March 17, 2013, 2:28 pm, by Mario, under
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Welp, i wasn’t really on a break this week. I organized the Google Summer of Code stuff, worked on the GLFW backend, and closed about 30 issues on the tracker. For that very reason, i’ll take next week off. I’ll only submit the GSoC application of libgdx, and lurk a bit on the IRC channel. [...]
Posted on March 9, 2013, 12:37 am, by Mario, under
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This post is about the technical aspects of crossplatform game development. For an excellent read on the design aspect, read Kev Glass’ post The last few weeks were interesting. I’ve been contemplating where to take libgdx and my personal endevours next. Our struggle to bring libgdx to platforms like iOS and HTML5/WebGL made me think [...]