I haven’t written a game programming related article in a while, so here we go. We’ll look into some architectural aspects of tiny dungeons. I’ll not show the full blown code, but reduce things to a bare minimum. Also, while i myself like what i have so far, it by no means is the end [...]
I’ve spent a few hours today and yesterday adding behaviour to the hero and monsters. The biggest challenge is keeping monsters apart, having them follow the hero and not tunnel through walls. For path finding i use a rather simple and unoptimized implementation of A* on a tile grid (though it’s generic enough to work [...]
I’ve started working on a game again. Haven’t done one in ages, hope i have the stamina to pull it off. It’s going to be a light-weight Diablo kinda thingy. Kinda sorta, with a twist. I’ll try to release it on the desktop, Android and iOS eventually. Here’s a screenshot. I’m happy to announce that [...]