Archive for the ‘Prototypes’ Category

Libgdx goes HTML5

update #2: and another port, basilisk ported his game bumble, see below. F’ing A! update: twbompo already ported his game QB , see below I wrote a GWT backend for libgdx over the weekend and ported Super Jumper. Click on the below screenshot to try it out. You need Firefox/Safari/Chrome/Opera 11 with WebGL support. You [...]

Reducing CPU and Battery Usage in OpenGL Apps on Android

ninja edit: the stats below are for an Asus Transformer. Readings will heavily differ on other devices. Grain of salt etc. Also, these are tips for the continuous rendering case. I’ll try to incorporate non-continuous rendering if i can find the time. Long ass title, but i like things to be descriptive. I’m currently working [...]

Oh god, it’s 6am and…

comments should work again! i hate writting JNI bindings, e.g. for bullet. So i spent the last couple of hours on this: I’ll explain it tomorrow. Not sure what to call it, abomination is probably the most fitting.