Mono by timtipgames won Ludum Dare 26. It’s powered by libgdx Here’s the post mortem. According to my research there’ve been about 40 games made with libgdx this year (at least 40 games mentioned libgdx somewhere in the description). May even be higher. Not to bad! Looking forward to next year’s Ludum Dare!
Archive for the ‘OMG Ponies!’ Category
I originally didn’t plan on participating in this year’s LD. But since i already skipped last year, and seeing all those tweets of friends coding up entries, i couldn’t help but try my luck. The theme was perfect, as i didn’t want to spent more than a few hours on the entire thing. I participated [...]
libgdx has its own JSON parser, emitter, and reflection-based object serialization. I’ve never been happy with the parsing results being OrderedMaps and Arrays because it is so clunky to iterate over the data and get out the values you want. At one point I had a JsonMap and JsonArray classes, but it was too much [...]