Posted on May 20, 2013, 9:44 pm, by Mario, under
libgdx.
Xoppa and Bach have been slaving away on the new 3D API for a few months, it’s finally in a state where we want to push it to master, meaning it will also end up in the nightlies. The API is done in its first iteration, but we’ll clean it up and modify it a [...]
Posted on May 19, 2013, 10:07 pm, by Mario, under
iOS,
libgdx.
I updated the project template used by gdx-setup-ui to generate libgdx projects. Previously you had to disable pngcrush manually, by replacing the binary in the iOS SDK with a shell script. This was necessary as our image loading library couldn’t load crushed PNGs. Xamarin added an option to the build settings of an iOS project [...]
Posted on May 19, 2013, 2:59 pm, by Mario, under
HTML5,
libgdx.
A couple of nice updates have arrived in the GWT backend thanks for Noblemaster, Nex and Vincent Bousquet on Github. New Progress Bar Previously, when your HTML5 version of your game loaded, you’d see a really ugly black/white/greyish “progress” bar. Programmer art, clearly. A conspirative group of contributors banded together to fix my faux pas [...]