Archive for the ‘libgdx’ Category

Google I/O 2013 from a game devs perspective

Some pretty big things have dropped at this year’s Google I/O. Here’s a rundown of what i think is relevant to game devs. Android Studio The Android development tools team released a new IDE called Android Studio. Android Studio is based on IntelliJ IDEA by JetBrains. While you could previously develop Android Applications with IntelliJ [...]

ADT 22, libgdx and you

Just updated to ADT 22, so should you. However, the process wasn’t all that smooth. What you need to do: Update the ADT plugin in Eclipse (Help -> Check for Updates) Open the Android SDK Manager, either from within Eclipse, or from your Android SDK folder Fetch all the updates Fetch all the updates again [...]

Libgdx update to LWJGL 2.9

I just updated the libgd LWJGL backend to use the latest LWJGL release, 2.9. You can read about it in this thread over at the LWJGL Forums. Two issues this release fixes are a fix for OpenAL stereo source playback and compatibility with Java 7 on Mac OS X. Please give it a spin and [...]