Archive for the ‘libgdx Tutorial’ Category

particle editor walkthru

Nate is BACK!

Isometric Tilemap Rendering with libgdx

Mcortez asked for some advice on iso tile rendering on IRC tonight. I send him to the IsoCamTest.java example in the SVN repo, but figured it is a bit lacking . So here’s how you can easily draw iso tiles with Sprites, a SpriteBatch and a Camera. The basic idea goes like this: We want [...]

libgdx video tutorial #2, File I/O

Are these useful at all? Anything that needs to change? Feedback welcome. i just realized that i breath pretty heavy. That’s not because i’m a smoker or because i’m fat but because i had the mic to close to my big nose. Oh well…