Posted on May 19, 2013, 1:41 pm, by Mario, under
Android,
libgdx.
Some pretty big things have dropped at this year’s Google I/O. Here’s a rundown of what i think is relevant to game devs. Android Studio The Android development tools team released a new IDE called Android Studio. Android Studio is based on IntelliJ IDEA by JetBrains. While you could previously develop Android Applications with IntelliJ [...]
Posted on May 18, 2013, 12:00 pm, by Mario, under
Android,
libgdx.
Just updated to ADT 22, so should you. However, the process wasn’t all that smooth. What you need to do: Update the ADT plugin in Eclipse (Help -> Check for Updates) Open the Android SDK Manager, either from within Eclipse, or from your Android SDK folder Fetch all the updates Fetch all the updates again [...]
Time for a review of what happened in libgdx land in 2012! It all started off with me coming back from San Francisco and having a bit off a cool down period. The first thing i did was rework the entire build system, cause i like pain, and create a way to more easily write [...]