Posted on May 19, 2013, 2:59 pm, by Mario, under
HTML5,
libgdx.
A couple of nice updates have arrived in the GWT backend thanks for Noblemaster, Nex and Vincent Bousquet on Github. New Progress Bar Previously, when your HTML5 version of your game loaded, you’d see a really ugly black/white/greyish “progress” bar. Programmer art, clearly. A conspirative group of contributors banded together to fix my faux pas [...]
Posted on January 19, 2013, 11:20 pm, by Mario, under
HTML5,
libgdx.
About a year ago, i finished our GWT backend, which allows you to compile your Java code to straight Javascript. This means no applets, just pure WebGL goodness (except for IE). There were multiple issues that i had to solve: There is no filesystem in the browser. However, libgdx’s Files module exposes just that to [...]
Time for a review of what happened in libgdx land in 2012! It all started off with me coming back from San Francisco and having a bit off a cool down period. The first thing i did was rework the entire build system, cause i like pain, and create a way to more easily write [...]