We changed scene2d a little. Stage#clear() and Group#clear() now remove all children, actions, and listeners. It used to only remove all children, so be sure to check if this change impacts your applications. Use the methods clearChildren, clearActions, and clearListeners if you want more control over what is removed.
Archive for the ‘scene2d’ Category
A couple updates to note: Touchpad has been contributed to scene2d.ui by Josh Street. This is an onscreen joystick that moves in a circular area. Thanks Josh! Tree has been added to scene2d.ui. It’s lightweight and pretty simplistic, but will work for many things. Each node has an actor, which can be anything, so it [...]
Sorry to bother everyone with this, but ActorEvent and ActorListener have been renamed to InputEvent and InputListener. It’s more accurate and Mario wanted it, so blame him. Hate emails are sufficient, but showing up in person is always good too. Another recent change in scene2d is with touchability. It was a boolean, now it is [...]