Archive for the ‘OpenGL ES’ Category

OpenGL ES 2 for Android – A Quick Start Guide

A few months ago, Kevin Brothaler approached me via e-mail and asked if i could give him a quote for the book (yes, i feel like a “rockstar”). I ended up doing a tech-review and write the foreword for the book. Kevin did an excellent job at condensing the somewhat beginner-unfriendly OpenGL ES 2.0 API [...]

Libgdx 2012

Time for a review of what happened in libgdx land in 2012! It all started off with me coming back from San Francisco and having a bit off a cool down period. The first thing i did was rework the entire build system, cause i like pain, and create a way to more easily write [...]

AssetManager explained

A long time ago i promised to write an article on our AssetManager. Well, today i finally found the time, so here we go. Why would i want to use the AssetManager? If your game is very simple, and loading resources doesn’t take a lot of time you don’t want to use the AssetManager. In [...]