libgdx on ios, day 3
Today i focused mainly on files and graphics. Files are done it seems. Internal files map directly to your app bundle. External files map to your app’s document folder and are accessible by the user. Local files map to the app’s Library directory and are not accessible by the user (except on jailbroken devices). Both local and external files will be backed up by iTunes.
In the graphics department i focused on getting GLES 2.0 to run. For that i already had native bindings from Android, i just modified a few bits here and there and things just magically ran. I have to resolve a minor thing concerning buffer positions and element sizes, nothing to bad really. Obligatory screenshot: