Libgdx on iOS, day 5

Nothing much added, just setup one of the demo games to compile and run on iOS. Audio and Input are still on the todo list, gotta understand the inner workings of both before i move on. Obligatory screen (sorry the old one’s are gone…)

  • http://www.onedaybeard.com junkdog

    I’m keeping a close eye on the porting efforts. Great to see this happening!

  • http://goldenvaultgames.com Nick W

    This is so awesome! I’ll have time to dig into my plethora of unread books instead of learning objective-c!

  • http://www.chrismweb.com Chris

    It’s pretty cool- do a lot of people want iOS compatibility?

    I know it’s kind of ignoring a potential market by just doing Android, but I’m not overly fond of the closed system, and lack of developer/user centric designs.

    But it looks very impressive what you have so far!

  • http://www.aurelienribon.com AurelienRibon (Obli)

    <3

  • http://zanardiliza.com Zimbres

    Go for it Mario!
    In Mario we trust!

  • http://www.reiti.net reiti.net

    I got many mails from people aksing if Robo Miner will be available for iOS .. so I am looking forward how this iOS thingy will work out .. indeed it seems to be a hard bunch of work, respect to mario

  • Matej

    Great work keep on … :)

  • AnB

    What can we do to help?