libgdx 0.9.6 released

GWT backend should be back to being functional, GwtTestWrapper doesn’t work for whatever fucking reason, demos work though.
GWT backend in nightlies has some issues at the moment, will resolve them once i’m back home…
nightlies are served, trunk compiles again!
itsy tiny update: trunk is broken, have to wait for Nate to wake up

Before Nate merges his scene2d refucktoring, we thought it would be a nice idea to push out one more release. I versioned it as 0.9.6, there aren’t any big additions in there compared to the last release apart from a few bug fixes by arielsan etc. There’s also a tag in SVN if you want to continue working and adding to that release.

Nate will now merge the scene2d-new branch with trunk. There are quite a few changes in there, so make sure you read the following blog posts:

Additionally, Nate added documentation for both scene2d and the ui package contained therein on the wiki.

May the FSM have mercy on us.

7 thoughts on “libgdx 0.9.6 released

  1. I’ll add support for this in gdx-stup-ui asap. I’m totally overwhelmed by the thesis these days, but I’ll find the time in the next 24 hours. I’ll also add Nex changes to it (no text cursor nor outline in html backend).

  2. I am very excited about the new Scene2D update. I am using libGDX for the first time in my game and so far it’s fascinating. Used AndEngine easily and then spent so much time running the same game on 5MB memory fucked up my living and eventually gave up. Thank you and keep the donuts flowing! :)

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