Libgdx “Now what?” hangout
UPDATE: hangout happens on Friday, 20th of July, 22:00 CEST
After the great refucatoring of all things scene2d by our marvelous Nate, we have to set the goals for the next few iterations. I want to discuss this with as many people as possible, especially those on the active contributors list. Here’s what i have in mind so far:
- bug fixing: go through issue tracker, assign the most serve things to slaves.
- 3D API: Kalle did some excellent work in this regard, we need to tackle the dreaded format/exporter problem somehow. We could see if the Three.js and MonoGame guys want to team up with us.
- iOS: need more people that can help test stuff. Other open points.
- Documentation: the wiki isn’t done yet, we need to step it up a notch (lots of things have been added though, thanks to all contributors!).
Those are just from the top of my head. Feel free to add more in the comments.
Concerning schedule, here are my suggestions:
Post your preference in the comments, i’ll anounce the concrete date as soon as all the lead devs responded (sorry, they have the say :p).

