New Maps API in master
Update: the docs are up on the Wiki
I just pushed the new maps API to master. Currently working on a Wiki article and converting a Google Doc by Siondream and Nex to a blog post.
You can check out a demo platformer here. Simple physics + destructable blocks.
You can check out the tests for Tiled (here, here) and Tide maps (here, here), the benchmark and the Gleed test. Warning, Gleed is a bit ugh, Siondream did his best to unfucktorize it, but it may disappear as it stores image file paths in an absolute way.
Over the next few days and weeks we’ll improve what we have in terms of performance and features, e.g. animated tiles.
Super special thanks to Siondream and Nex for putting their weight behind this!



Pingback: Sion Dream » Populate your Box2D world using the libgdx maps API