Tiny Break – I’ll be back (shortly)

Nate and I have been working on a new desktop backend based on GLFW. It’s almost complete, audio is the last bit we need to tackle. GLFW may allow us to target non-desktop platforms in the future more easily, and also solves some issues with Mac OS X and Java 7 we currently have with the LWJGL backend (LWJGL guys are working on it, Nate needed something now for Spine…). For now LWJGL will stay the default, but we may eventually make the GLFW backend the default.

I’ve also been cooking up something silly with a few folks around the Java gaming community over the last few days. More information on that on Monday.

All of this has taken quite a toll on me, so i need a bit of a break from all things libgdx. I’ll not be on the forums or IRC next week. All the other red shirts will still be at your disposal.

  • http://www.chrismweb.com ChrisM

    I was wondering whether the LibGDX back end would have to change (since certain Mac users on Spine had issues), so it’s nice to see that Spine mass deployment is also helping with LibGDX development :D

    Thanks for keeping us updated on things you guys run into-

  • delt0r

    I am using lwjgl on osx with java 7. Am i missing something?