I just updated the Box2D wrapper to the latest C++ version. See the CHANGES file for what changed. There’s a new joint which i don’t expose in our JNI wrapper yet, because there’s no equivalent in the GWT emulation (motor joint). There are also new methods in body/join called shiftOrigin which aren’t exposed either yet.
The only breaking change was the addition of a new boolean parameter called wake to all the Body#applyXXX methods. This parameter controls whether the body should be awoken when applying the force/impulse/torque.
Nightlies will be ready in an hour from now. Enjoy.
In other news, as you can see, i can’t really go on a break, for whatever f’ing reason. I’ll try so again next week. The red shirts on the forums and the folks on IRC will be at your service in the meantime, as always.