Libgdx game wins Ludum Dare

Mono by timtipgames won Ludum Dare 26. It’s powered by libgdx 🙂

Here’s the post mortem. According to my research there’ve been about 40 games made with libgdx this year (at least 40 games mentioned libgdx somewhere in the description). May even be higher. Not to bad!

Looking forward to next year’s Ludum Dare!

  • imagnity

    This is beautiful! Super cool lighting and perfectly placed physics object. It deserves every bit of it. Congratulations!

  • lazy guy

    Quick question: how is the ligthing implemented?

  • Juan Javier Cassani

    Nice job! Congratulations to timtipgames and the libgdx comunity.

  • Jakub Grzesik

    I don’t really know how these lights are implemented, but I know that there is nice contributions on the forum:
    You should check it.

  • Jakub Grzesik

    Great game, I have played it already and I’m under heavy impression.

    It’s really cool that within 48h it’s possible to create such a great game.

  • imagnity


  • David Saltares Márquez

    It definitely uses Box2D lights, you can check the source code in the Ludum Dare entry.

  • imagnity

    David, I liked yours too. Kinda scary when you proceed and see the other thing coming towards you..