Changes in libgdx Bullet Extension

A message from your friendly 3D graphics/physics overlord Xoppa (thanks for your awesome work!):

The bullet wrapper is updated to version 2.82 rev 2704. It mainly contains bug fixes. The new functionality that v2.82 adds will be added to the wrapper soon. The wrapper is also split up into separate packages: linearmath, collision, dynamics, softbody and extras. This makes coding a bit cleaner and makes the wrapper easier to maintain. Eventually we might split up the wrapper into separate binaries for each package, so you can include only the binaries you actually use. Due to this change you most likely need to re-import the bullet classes in your project. Previously global methods/variables were static members of the gdxBullet, gdxBulletJNI and gdxBulletConstants classes, these are moved to the respective package classes, e.g. LinearMath, CollisionConstants, etc. The update also contains some bug fixes to the wrapper and new features, the wiki will be updated accordingly soon.
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