Libgdx minimal Android version is 2.2 from now on

Missleading screenshot

It had to happen. After years of refusing to drop support for Android 1.5 (yes, we actually supported this until today), we finally gave in and say good bye to support for our old Magics and HTC Heroes. It’s been a good ride, but all good things come to an end.

This change allows us to clean up a few things in the Android backend, before we move on and rip out OpenGL ES 1.x support for good.

There are also some other upcoming fancy things, like 3D particles, thanks to our awesome community members!

  • Zomby2D

    Yay to progress!

  • Unkn0wn0ne

    It had a good run. I’m now working on cleaning up the backend now that I can use newer methods. My goal is to keep using methods that are not deprecated to try to prevent a massive breakage if Google engineers decided they want to cause panic. Looking forward to the future. 😀

  • João Neto

    I’m wait for this a long time!
    Come to us Particles 3D!!

  • Thanos Fisherman


  • bilarion

    Great news!!!

  • HunterD

    Great work libGDX-ers!

  • Shylon

    So glad, thank you guys.

  • chrismweb

    I guess it’s finally time to learn shaders 😉
    Only 92% of Android devices are OpenGL ES 2.0, but that’s misleading with almost 8% supporting 3.0!
    At 0.1% only supporting 1.1 only, I guess it’s pretty safe to give up. But I still wonder if lower income places, who might only have access to lower spec’d devices can do 2.0. But at 0.1%, even they might be using openGL 2.0 😉

  • Bharat Parikh

    Recently launched my 3D game on Android. Had to struggle a bit to incorporate 2D particles. Glad the 3D particles feature is out 🙂

  • Avetis Zakharyan

    oooooo yeaah!!!! seriously though. yeah! you’re the man.

  • Caleb Martin

    yes next can you make the ui better like make it scale (not just the picture) but the whole touch area and picture to what ever screen size is set thanks and progress is looking good.

  • Ziff

    Good to drop 1.5, but why only 2.2. given that 4.0+4.1 still have 50% market share according to Google?

  • Ziff

    Ah man, forget my comment, was reading 4.2 😉

  • Umezeyi Sule

    Great, Moving forward. Gotta clean up a few things in my projects and update my library. Thanks for the continued Great work on this engine!!!

  • Leonid

    In case someone missed it, Android 2.2 corresponds to API Level 8. Yes to progress, forward to the future!