libGDX 1.6.0 released

libGDX 1.6.0

Time for a new release, lock-stepping with RoboVM 😀

The CHANGELOG:

Note: Make sure to update your RoboVM Eclipse plugin to 1.2.0! There’s now also a RoboVM IntelliJ IDEA plugin!

Let us know if you run into any issues. See this wiki article on how to update your libGDX project to the latest version. The current libGDX version is “1.6.0”, the current nightly version is “1.6.1-SNAPSHOT”, OR you can just check our versions page which details all the versions of dependencies as well.

If you ever thought “I love all this free libGDX stuff, how can i contribute back?” then you got multiple options:

  1. Take part in the libGDX community, spread your knowledge (like /u/serapth) and maybe even send a pull request.
  2. If you have any interest in cross-platform mobile dev for iOS, Android and soon Windows 10 with Java or an alternative JVM language, check out RoboVM. Maybe even consider buying a license while they are 50% off (Solo is $99). Would also be great if you told your (Android dev) friends about it.

Did i mention that RoboVM is still free to use as before? No strings attached. A license just gives you new features like Interface Builder support, not usually relevant to game devs. You don’t have to pay us a dime to use it with libGDX (or a normal iOS app). So there’s that.

That 50% discount offer ends tomorrow. Help put some food on my table 🙂

One more thing before i leave: if you like libGDX but always found the lack of a code-centric WYSIWYG editor disturbing, check out [Overlap2D](http://overlap2d.com/). It’s fully OSS now, so jump in, contribute, make it awesome, NAO!

Happy Coding.

3 thoughts on “libGDX 1.6.0 released

  1. Wow Man, i’ve started to migrate my projects to 1.5.6 last week. New Release, new migration, Thanks LIBGDX!! (broken things can make refactoring and better code 😀 )

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