Time for a new release, lock-stepping with RoboVM 😀
- API Change: GlyphLayout xAdvances now have an additional entry at the beginning. This was required to implement tighter text bounds. #3034
- API Change: Label#getTextBounds changed to getGlyphLayout. This exposes all the runs, not just the width and height.
- In the 2D ParticleEditor, all chart points can be dragged at once by holding ctrl. They can be dragged proportionally by holding ctrl-shift.
- Added Merge button to the 2D ParticleEditor, for merging a loaded particle effect file with the currently open particle effect.
- Added ability to retrieve method annotations to reflection api
- Added PixmapPacker.updateTextureRegions() method.
- Added ability to pack "anonymous" pixmaps into PixmapPacker, which will appear in the generated texture but not a generated or updated TextureAtlas
- Added PixmapPacker.packDirectToTexture() methods.
- API Change: PixmapPacker.generateTextureAtlas(...) now returns an atlas which can be updated with subsequent calls to PixmapPacker.updateTextureAtlas(...)
- API Change: FreeTypeFontGenerator.generateFont(...) now works with a user-provided PixmapPacker.
- Added DirectionalLightsAttribute, PointLightsAttribute and SpotLightsAttribute, removed Environment#directionalLights/pointLights/spotLights, added Environment#remove, lights are now just like any other attribute. See also https://github.com/libgdx/libgdx/wiki/Material-and-environment#lights
- API Change: BitmapFont metrics now respect padding. #3074
- Update bullet wrapper to v2.83
- Added AnimatedTiledMapTile.getFrameTiles() method
Note: Make sure to update your RoboVM Eclipse plugin to 1.2.0! There’s now also a RoboVM IntelliJ IDEA plugin!
Let us know if you run into any issues. See this wiki article on how to update your libGDX project to the latest version. The current libGDX version is “1.6.0”, the current nightly version is “1.6.1-SNAPSHOT”, OR you can just check our versions page which details all the versions of dependencies as well.
If you ever thought “I love all this free libGDX stuff, how can i contribute back?” then you got multiple options:
- Take part in the libGDX community, spread your knowledge (like /u/serapth) and maybe even send a pull request.
- If you have any interest in cross-platform mobile dev for iOS, Android and soon Windows 10 with Java or an alternative JVM language, check out RoboVM. Maybe even consider buying a license while they are 50% off (Solo is $99). Would also be great if you told your (Android dev) friends about it.
Did i mention that RoboVM is still free to use as before? No strings attached. A license just gives you new features like Interface Builder support, not usually relevant to game devs. You don’t have to pay us a dime to use it with libGDX (or a normal iOS app). So there’s that.
That 50% discount offer ends tomorrow. Help put some food on my table 🙂
One more thing before i leave: if you like libGDX but always found the lack of a code-centric WYSIWYG editor disturbing, check out [Overlap2D](http://overlap2d.com/). It’s fully OSS now, so jump in, contribute, make it awesome, NAO!