Many moons ago (7 years ago), i wrote a little RTS inspired by Dyson/Eufloria. I actually contacted the Eufloria guys before doing so and offered them to write a multiplayer mode for them. They politely declined and allowed me to write a clone with MP support. So that’s what i did.
After 2 months of work, Quantum was complete. We played it a lot at work. It got around 20k downloads from around the web after making my rounds on a few websites (TIG, JGO, etc.). Eventually, interest faded away and i forgot about it.
Fast forward to today. I was thinking about writing an RTS again. I remembered Quantum and started searching for traces of it on the web. I found a video and shortly after that a fork of the original source.
I forked the fork and started reviving it. A few hours later, it’s ready for you to shame my code from 7 years ago 😀 Here are features that might interest you:
- Multiplayer via a latency-adaptive lock-step simulation, with thousands of units, inspired by the old 1500 Archers article
- Scripting via BeanShell, a very old but super lightweight scripting language for the JVM. Here’s the complete AI.
- A map editor
You should NOT take the code structure as a big inspiration! Code style, architecture and especially the graphics part (mixing fixed function and programmable pipeline) are NOT good. However, there’s a lack of fully open-source games out there that are more than a simple 2D plattformer, so i thought i’d share.
If someone opens a server, let me know 🙂