libGDX 1.7.0 released

libGDX 1.7.0

If you have a game on the iOS App Store, make sure it works on iOS 9. If not, recompile with RoboVM 1.8 and Xcode 7 and resubmit it to the App Store!

Update your project as usual. Also update your RoboVM Eclipse or IntelliJ IDEA plugin to 1.8.0!. If you are on a Mac, consider using RoboVM Studio. It will take away all the setup pain for you 🙂

Happy coding!

9 thoughts on “libGDX 1.7.0 released

  1. Like most people who are using Android studio to compile for Android as well as iOS, just how are we suppose to compile this version as RoboVm uses Java 1.8 and Android uses 1.6?!

  2. I’m not sure i can follow? Android Studio lets you configure JDKs to use for compilation. libGDX projects default to Java 6 for all sub projects (core, iOS, Android, HTML5, desktop), so there’s no issue. If you want to use Java 8 for iOS, Android and desktop, you’ll need to modify the build.gradle and add the appropriate language level settings.

  3. Hi Mario, How about provisioning profile requirement. Does the 1.7.0 version need that declare anymore ?

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