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[1.7.0] - Gdx.input.setCursorImage removed, replaced with Gdx.graphics.setCursor and Gdx.graphics.newCursor see https://github.com/libgdx/libgdx/pull/2841/ - Fixed an issue with UTF8 decoding in GWT emulation of InputStreamReader - Updated to RoboVM 1.8 for iOS 9 and Xcode 7 support |
If you have a game on the iOS App Store, make sure it works on iOS 9. If not, recompile with RoboVM 1.8 and Xcode 7 and resubmit it to the App Store!
Update your project as usual. Also update your RoboVM Eclipse or IntelliJ IDEA plugin to 1.8.0!. If you are on a Mac, consider using RoboVM Studio. It will take away all the setup pain for you 🙂
Happy coding!
Like most people who are using Android studio to compile for Android as well as iOS, just how are we suppose to compile this version as RoboVm uses Java 1.8 and Android uses 1.6?!
I’m not sure i can follow? Android Studio lets you configure JDKs to use for compilation. libGDX projects default to Java 6 for all sub projects (core, iOS, Android, HTML5, desktop), so there’s no issue. If you want to use Java 8 for iOS, Android and desktop, you’ll need to modify the build.gradle and add the appropriate language level settings.
Mario, thanks for your continued efforts. Great work.
Hi Mario, awesome job as always! Is there a changelog that we can look at?
Relevant changes with respect to the previous are always in the post itself.
You can alternatively look at the CHANGES file in the repo: https://github.com/libgdx/libgdx/blob/master/CHANGES
Or at the commit history: https://github.com/libgdx/libgdx/commits/master
Hi Mario, How about provisioning profile requirement. Does the 1.7.0 version need that declare anymore ?
Great effort! Long live LibGDX
That is insane i was using 1.5.4 a couple of months ago and not noticed that you guys update it A LOT!
Thanks for your good work
After the 1.6.1 version I do not understand how to create a project of