Hurray, a new release 😀
[1.8.1] - API Change: Lwjgl3ApplicationConfiguration#setBackbufferConfig -> setBackBufferConfig - Fixed HexagonalTiledMapRenderer, see https://github.com/libgdx/libgdx/pull/3654 - Added support for locking the screen orientation in GWT, see https://github.com/libgdx/libgdx/pull/3633 - Added Gdx-Kiwi and gdx-lml to extensions, see https://github.com/libgdx/libgdx/pull/3597 - Added Gyroscope support in Input, implemented for Android, see https://github.com/libgdx/libgdx/pull/3594 - Fixed touch mapping on iOS, see https://github.com/libgdx/libgdx/pull/3590 - Added orientation to Box2D Transform class, see https://github.com/libgdx/libgdx/pull/3308 - Added system cursors to GWT, fix 'Ibeam' system cursor not working on LWJGL3. - Added experimental AndroidApplicationConfiguration#useGL30 and IOSApplicationConfiguration#useGL30 for testing OpenGL ES 3.0 support on mobile devices, do not use in production. - Fix broken kerning for FreeType fonts, see https://github.com/libgdx/libgdx/pull/3756 - Added ARM64 and x86_64 binaries for Android
The biggest change is the addition of binaries for ARM64 and x86_64. The amount of devices sporting these architectures is now big enough for us to include the respective binaries. You can still ignore them by removing the respective entries in the
BTW, the libGDX jam is now in the rating phase. Register with itch.io, and hop over to the entries to play and rate all those games!