Posted on January 13, 2013, 8:53 pm, by Mario, under
libgdx.
I started libgdx as a Java library (with some C/C++ under the hood) Java is the lingua franca to which all other JVM languages can bind, that’s usually not the case the other way around. Making libgdx available to other JVM languages was part of the reason why i tortured myself with the shortcomings of [...]
Posted on January 12, 2013, 4:04 pm, by Mario, under
libgdx.
Nex reported that the GWT/HTML5 version of gdx-invaders doesn’t compile anymore (among other GWT related things). I thus updated the controllers extension to include a stub implementation for the Controllers class. If your project has a desktop, Android and HTML5 version, and if you want to use the controllers extension, do the following: To your [...]
Time for a review of what happened in libgdx land in 2012! It all started off with me coming back from San Francisco and having a bit off a cool down period. The first thing i did was rework the entire build system, cause i like pain, and create a way to more easily write [...]