Greetings,
I've been prototyping some stuff in libGDX that I'll be adapting to Oculus in the near future. I see that there was a proposal to do a GSOC project on support for Oculus that didn't end up happening. Not sure what anyone's plans for that are now. Potentially, I could be interested in contributing some effort to that if it would be useful (hopefully making something not too Oculus specific, so that the same API could be used for Google cardboard and other things as well).
In the short term, the path of least resistance for me will probably be to just get this project working in C++, but longer term I may be able to help on libGDX backend, or if there's some fork out there that someone made already it would be great to know about it. I might also try to get something working with Google Cardboard too in the near future (should then be applicable to the new Samsung thing and Gameface or any other Android based HMD system I'm not aware of).
Cheers,
Peter
