Bullet CollisionJNI Proguard error

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Bullet CollisionJNI Proguard error

Postby theone » Sun Sep 21, 2014 1:46 am

I'm getting the following error on what appears to be this line:
https://github.com/libgdx/libgdx/blob/m ... java#L2788

Code: Select all
09-20 18:38:05.380: E/AndroidRuntime(16588): FATAL EXCEPTION: GLThread 1556
09-20 18:38:05.380: E/AndroidRuntime(16588): java.lang.NoSuchMethodError: no static method with name='SwigDirector_btBroadphaseAabbCallback_process' signature='(Lcom/badlogic/gdx/physics/bullet/collision/btBroadphaseAabbCallback;J)Z' in class Lcom/badlogic/gdx/physics/bullet/collision/CollisionJNI;
09-20 18:38:05.380: E/AndroidRuntime(16588):    at com.badlogic.gdx.physics.bullet.collision.CollisionJNI.swig_module_init(Native Method)
09-20 18:38:05.380: E/AndroidRuntime(16588):    at com.badlogic.gdx.physics.bullet.collision.CollisionJNI.<clinit>(SourceFile:2790)
09-20 18:38:05.380: E/AndroidRuntime(16588):    at com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration.<init>(SourceFile:66)


Using the following proguard.cfg
Code: Select all
-optimizationpasses 5
-dontusemixedcaseclassnames
-dontskipnonpubliclibraryclasses
-dontpreverify
-verbose
-optimizations !code/simplification/arithmetic,!field/*,!class/merging/*

-renamesourcefileattribute SourceFile
-keepattributes SourceFile,LineNumberTable
-dontwarn java.awt.**
-dontnote java.awt.**

-dontwarn com.badlogic.gdx.**
-dontwarn com.badlogic.gdx.backends.**
-dontwarn com.badlogic.gdx.jnigen.**

-keep class com.badlogic.gdx.backends.android.** { *; }
-keepclasseswithmembers class com.badlogic.gdx.physics.bullet.** { *;}
-keepclasseswithmembers class com.badlogic.gdx.physics.bullet.collision.** { *;}

-keep public class * extends android.app.Activity
-keep public class * extends android.app.Application
-keep public class * extends android.app.Service
-keep public class * extends android.content.BroadcastReceiver
-keep public class * extends android.content.ContentProvider
-keep public class * extends android.app.backup.BackupAgentHelper
-keep public class * extends android.preference.Preference

-keepclasseswithmembernames class * {
    native <methods>;
}

-keepclasseswithmembernames class * {
    public <init>(android.content.Context, android.util.AttributeSet);
}

-keepclasseswithmembernames class * {
    public <init>(android.content.Context, android.util.AttributeSet, int);
}

-keepclassmembers class * extends android.app.Activity {
   public void *(android.view.View);
}

-keepclassmembers enum * {
    public static **[] values();
    public static ** valueOf(java.lang.String);
}

-keep class * implements android.os.Parcelable {
  public static final android.os.Parcelable$Creator *;
}


Been trying to tweak this proguard.cfg for a few hours now but nothing seems to work.

Using libgdx v1.3.1 libraries and Eclipse
Any help would be most appreciated!
theone
 
Posts: 56
Joined: Tue Jun 26, 2012 3:08 pm

Re: Bullet CollisionJNI Proguard error

Postby theone » Sun Sep 21, 2014 3:04 am

Now getting...
Code: Select all
09-20 20:00:12.428: E/AndroidRuntime(24566): java.lang.NoSuchMethodError: no static method with name='SwigDirector_btTriangleRaycastCallback_reportHit' signature='(Lcom/badlogic/gdx/physics/bullet/collision/btTriangleRaycastCallback;Lcom/badlogic/gdx/math/Vector3;FII)F' in class Lcom/badlogic/gdx/physics/bullet/collision/CollisionJNI;
09-20 20:00:12.428: E/AndroidRuntime(24566):    at com.badlogic.gdx.physics.bullet.collision.CollisionJNI.swig_module_init(Native Method)
09-20 20:00:12.428: E/AndroidRuntime(24566):    at com.badlogic.gdx.physics.bullet.collision.CollisionJNI.<clinit>(SourceFile:2790)
09-20 20:00:12.428: E/AndroidRuntime(24566):    at com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration.<init>(SourceFile:66)


After adding...
Code: Select all
-keepclassmembers class com.badlogic.gdx.physics.bullet.collision.CollisionJNI { *;}


...but I see it in proguard/seeds.txt
Code: Select all
com.badlogic.gdx.physics.bullet.collision.CollisionJNI: float SwigDirector_btTriangleRaycastCallback_reportHit(com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback,com.badlogic.gdx.math.Vector3,float,int,int)


...really quite confused
theone
 
Posts: 56
Joined: Tue Jun 26, 2012 3:08 pm

Re: Bullet CollisionJNI Proguard error

Postby theone » Tue Sep 23, 2014 1:05 am

theone
 
Posts: 56
Joined: Tue Jun 26, 2012 3:08 pm


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