Drawing Libgdx Bitmap Font on Android THREAD ERROR

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Drawing Libgdx Bitmap Font on Android THREAD ERROR

Postby LittleBoy » Mon Sep 22, 2014 10:06 am

I have really simple code in Libgdx project, and it doesn't work on Android, but pretty works on Desktop. On Android I have this error after a couple of render times:

E/OpenGLRenderer(1314): Getting MAX_TEXTURE_SIZE from GradienCache
E/OpenGLRenderer(1314): Getting MAX_TEXTURE_SIZE from Caches::initConstraints()
W/GL2JNIView(1314): creating OpenGL ES 2.0 context
E/EGL_genymotion(1314): [getAttribValue] Bad attribute idx
E/EGL_genymotion(1314): tid 1328: eglGetConfigAttrib(573): error 0x3004 (EGL_BAD_ATTRIBUTE)
A/libc(1314): Fatal signal 11 (SIGSEGV) at 0x971ae008 (code=2), thread 1328 (Thread-96)

Show Method:

Code: Select all
    batch = new SpriteBatch();
    camera = new OrthographicCamera();
    FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("cutive.ttf"));
    FreeTypeFontParameter parameter = new FreeTypeFontParameter();
    parameter.size = 30;
    font = generator.generateFont(parameter);
    generator.dispose();

Resize Method:
Code: Select all
   camera.viewportWidth = width;
    camera.viewportHeight = height;
    camera.update();

Render Method:
Code: Select all
    Gdx.gl.glClearColor(0, 0, 0, 0);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    batch.setProjectionMatrix(camera.combined);
    batch.begin();
        font.draw(batch, "helloabssdadaa", 0, 0);
    batch.end();
LittleBoy
 
Posts: 3
Joined: Mon Sep 22, 2014 9:47 am

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