iOS 64 bit support

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iOS 64 bit support

Postby yooontheearth » Sun Nov 09, 2014 10:39 am

Hi,

I just got the following warning when I tried to upload my iOS app via Application Loader.

"Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 or later. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to build a single binary with both 32-bit and 64-bit code."

I got the warning, but uploading was successful. Although it's okay for the time being, it seems to be required sooner or later. I packaged my game as the following guide shows, and there was no warning when I uploaded the previous version a few weeks ago.
https://github.com/libgdx/libgdx/wiki/G ... ng-for-ios

I found this question on stackoverflow, and this seems to be a very new action.
http://stackoverflow.com/questions/2679 ... it-support

My environment,
Mac OSX 10.9.5
Intellij Idea 13.1.4

I'm very new to iOS development and have no idea how to build my game as 64 bit. Is there any way to achieve that?
yooontheearth
 
Posts: 4
Joined: Sun Nov 09, 2014 10:21 am

Re: iOS 64 bit support

Postby alexander_m » Sun Nov 09, 2014 12:25 pm

RoboVM currently doesn't support 64 bit build. I am almost 100% sure that it will be changed by February, 1. For now you can watch this issue for updates: https://github.com/robovm/robovm/issues/554
alexander_m
 
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Joined: Fri Apr 04, 2014 6:00 am

Re: iOS 64 bit support

Postby yooontheearth » Sun Nov 09, 2014 11:38 pm

Thanks. You assured me :)
yooontheearth
 
Posts: 4
Joined: Sun Nov 09, 2014 10:21 am


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