iosMoe x RoboVM

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iosMoe x RoboVM

Postby Guich » Mon Oct 15, 2018 2:06 pm

Hi,

What are the differences for libGDX apps between iosMoe and RoboVM? Performance, size, Java-compliance, etc?

thanks

guich
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Re: iosMoe x RoboVM

Postby MrStahlfelge » Mon Oct 15, 2018 4:34 pm

Best is you test both with your game! It is not that much effort and it will give you the best knowledge.

What I can say for my test:
MobiVM is better support for by libGDX and generates a smaller packages.
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Re: iosMoe x RoboVM

Postby obigu » Tue Oct 16, 2018 2:44 pm

Moe looks dead, no github activity for months, no official communications either. On the other hand there's an active MoviVM libGDX community
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Re: iosMoe x RoboVM

Postby Guich » Tue Oct 16, 2018 6:08 pm

Hi Obigu,

I also thought that Moe was dead, but seems that they will improve it now:

https://discuss.multi-os-engine.org/t/f ... -read/1954
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Re: iosMoe x RoboVM

Postby obigu » Tue Oct 16, 2018 9:57 pm

Guich wrote:Hi Obigu,

I also thought that Moe was dead, but seems that they will improve it now:

https://discuss.multi-os-engine.org/t/f ... -read/1954


Well, I tend to be very cautious and skeptic with this kind of vague promises, he is basically saying that they abandoned MOE for another project for months which is already a very bad sign.
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