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Anything about development not directly related to libgdx, e.g. OpenGL, Android APIs etc.

Re: Puzzle platformer game made using LIBGDX

Postby Magnesus » Mon Sep 23, 2019 8:12 am

You can remember if there was contact last frame and if there was and now isn't invoke your endContact code. Why is it so essential to know which contact was first though?

Do you have a video with debug mode on so we can see how your box2d world looks like?
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