SupAnimalZ Dash, my new Libgdx game is available now!

Anything about development not directly related to libgdx, e.g. OpenGL, Android APIs etc.

SupAnimalZ Dash, my new Libgdx game is available now!

Postby TheodoreJaxson » Tue Dec 17, 2019 10:48 am

I recently released on GooglePlay my first game done with Libgdx: SupAnimalz Dash. This is a challenging die&retry runner game where you have to quickly avoid obstacles, use "puzzle-like" mechanics, catch power-ups, collected gems/coins using a maximum of 3 simple skills: flip (switch side), jump and change size.There's currently 16 levels, 10 characters, 18 achievements, a leaderboard and a cloud savegame.

Other custom systems: StatsManager, MetaItemsManager, AchievementManager, SavegameManager, Custom Packer/Loader for resource, Spawning system (static/dynamic entities, extensive use of pooling), Collision system, Entity/Component system, etcExternal Libraries Integration: Googles Play Services library (Achievement, Leaderboard, CloudSave game), Gdx-Pay (using GooglePlay Billing library), Google Admob library (Ads), Google Firebase library (stats tracking, remote config), etc

I might give you more details of a tech part later if anyone is interested
Thank you very much for your time !
TheodoreJaxson
 
Posts: 2
Joined: Tue Dec 17, 2019 10:47 am

Re: SupAnimalZ Dash, my new Libgdx game is available now!

Postby shatterblast » Mon Dec 23, 2019 5:55 am

Do you have a link to your Google Play store, assuming you have one?
shatterblast
 
Posts: 653
Joined: Sun Jul 06, 2014 1:14 pm


Return to General Development

Who is online

Users browsing this forum: No registered users and 1 guest