[Released] Twaddle Paddle - 1 pixel particle-iar experience

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Re: Twaddle Paddle

Postby Lomelin » Thu Jan 17, 2019 8:27 am

A small explanation about the 1 pixel thing : it's one because this is the only graphics assets the game uses : Image It's tinted, scaled, and placed everywhere Smiley In a very few places it's also rotated but I seldom do it because it tends to break unity :3
In fact, only the bonus animation has a rotated particles. But it's ok because bonuses themselves are 'out of the game world' Giggle
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Re: [Android] Twaddle Paddle - 1 pixel brick break on steroi

Postby Lomelin » Sat Apr 20, 2019 6:31 pm

I shifted focus to android, the game looks like this now :) And it runs fine despite all those particles

Image

Yes, it's portrait
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Re: [Android] Twaddle Paddle - 1 pixel brick break on steroi

Postby Lomelin » Sun May 12, 2019 7:52 pm

It's been awhile, but it's still under development :)

Image
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Re: [Android] Twaddle Paddle - 1 pixel brick break on steroi

Postby Lomelin » Thu May 16, 2019 6:54 pm

Lomelin
 
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Re: [Released] Twaddle Paddle - 1 pixel particle-iar experie

Postby Lomelin » Sat Jun 08, 2019 8:43 am

It's out and you can try it for free :) https://play.google.com/store/apps/deta ... paddlefree
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Re: [Released] Twaddle Paddle - 1 pixel particle-iar experie

Postby Keen » Mon Jul 08, 2019 12:53 pm

Hey I'm coming from a long time Unity user and I've used godot for a couple of weeks now. The changes mostly was because I always found unity to be so slow for 2d stuff. Just curious what was the reason for you to choose libGDX over godot? I'm thinking of switching over from godot but not sure yet.

Edit: downloading your game btw looks great.
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