[RELEASED] Bounce Away

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[RELEASED] Bounce Away

Postby thomas@villagers » Mon Dec 24, 2012 1:31 pm

Image

Image

https://play.google.com/store/apps/details?id=com.friendlyvillagers.ballz&rdid=com.friendlyvillagers.ballz&rdot=1

Dear All,

we released our first game Bounce Away on Google Play.

Somewhat special about our Game: it's almost entirely written in Clojure.

We'd like to thank the LibGDX team for your great work!

- thomas
thomas@villagers
 
Posts: 31
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Re: [RELEASED] Bounce Away

Postby Fisherman » Mon Dec 24, 2012 7:13 pm

Very unique game concept and no lag at all considering all the cools physics and effects Im a fan from now :)
Fisherman
 
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Re: [RELEASED] Bounce Away

Postby thomas@villagers » Tue Dec 25, 2012 11:11 am

Fisherman,

thank you so much for your nice comment!
Actually, there are still a few issues with memory management and clojure proxy boxing of primitives, but we're working on that.

- thomas
thomas@villagers
 
Posts: 31
Joined: Tue Sep 04, 2012 9:28 am

Re: [RELEASED] Bounce Away

Postby Fisherman » Tue Dec 25, 2012 11:06 pm

I really wasn't aware of clojure as im new. Is it a script language or something? Why did u prefer it over standar java? And How well does it cooperates with libgdx?

keep it up :)
Fisherman
 
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Re: [RELEASED] Bounce Away

Postby thomas@villagers » Tue Dec 25, 2012 11:37 pm

Clojure ( http://clojure.org/getting_started ) is a Lisp-like language for the Java Virtual Machine.
You can use Clojure, or Skala and a few others, for almost everything you could do in Java.
Clojure is great fun, but also sometimes a big hassle and I'm still learning.
Some disadvantages I'm seeing in Clojure Game Programming are

  • it's new and there's not too much support for Game Programming with Clojure
  • Clojure startup time on Android is kind of slow (a few seconds). Afaik this should improve in the near future.
  • memory might be an issue, as Clojure boxes primitive function arguments ( float becomes Float).
    This is a problem if you overwrite an Actor where the act(float delta)-Method is called often, or in render in a Screen.
    You could always write a small Java class in these cases which should circumvent this problem

Other than that, Clojure is great! I'm not too big of a friend of Java.
When I tried to find an alternative I started messing with Clojure and felt home real quick.
My inspiration to try something different was "Seven Languages in Seven Weeks" by B. Tate.

- thomas
thomas@villagers
 
Posts: 31
Joined: Tue Sep 04, 2012 9:28 am

Re: [RELEASED] Bounce Away

Postby Fisherman » Wed Dec 26, 2012 1:04 am

Thanks a lot for the info man Im gonna check this out!
cheers and Merry Christmas :)
Fisherman
 
Posts: 182
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Re: [RELEASED] Bounce Away

Postby ZPRJ » Wed Dec 26, 2012 1:15 am

Seems like a fun game.
But after level 3 I can't earn stars even though i beat the times.
ZPRJ
 
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Re: [RELEASED] Bounce Away

Postby thomas@villagers » Wed Dec 26, 2012 9:36 am

thanks for the info, I'm gonna check this.

It might be that you misinterpreted the calculation, though -- the numbers are the seconds you need to have left, so you would need 115 seconds on
the clock for 3 stars in level 3 .... We did not make that clear enough, sorry for that!

Just before the release, my buddy decided to raise all times so that it is super super hard to get the stars now -- we'll change that in our first update too!

And I'm working hard to fix problems and improve the performance.

- thomas
thomas@villagers
 
Posts: 31
Joined: Tue Sep 04, 2012 9:28 am

Re: [RELEASED] Bounce Away

Postby thomas@villagers » Thu Jan 03, 2013 1:15 pm

first update with performance improvements and some bug fixes released.

Finally understood how to correctly pool my Actions ...

- thomas
thomas@villagers
 
Posts: 31
Joined: Tue Sep 04, 2012 9:28 am

Re: [RELEASED] Bounce Away

Postby AmiGrams » Sun Jan 06, 2013 8:28 am

This is really a refreshing game. I liked the misty background and how the ball moves so easily.
I think the black screens which appear after a level is completed should be avoided.
AmiGrams
 
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